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Tank Universal 2 Torrent Download [Torrent]

Updated: Mar 10, 2020





















































About This Game Inspired by the shapes and spaces of Tron and the gameplay of Battlezone, the sequel to 'Tank Universal' has arrived!Take control of your cyber-tank and confront the forces of Gorgon in explosive first person combat. But remember, you are just one unit among many on the battlefield!Key featuresGAME LENGTH. Approximately 10 - 12 hours to complete the campaign. Design your own battles with the custom battle builder. EASY TO USE FPS CONTROLS. WASD for movement, mouse look to swing your turret about. Easy to pick up and play. UPGRADE YOUR TANK. Bonuses both permanent and not so permanent if you lose your tank in battle. Can you keep the same tank for the entire game?EXIT YOUR TANK for a quick spot of repair or jet-pack to a new tank and take control. ATTACK-DEFEND-CAPTURE. Take the fight to the enemy or defend your base from epic waves of enemy tanks and other vehicles. CUSTOM BATTLE BUILDER. Select your battleground and the strength of the forces that are to clash. Then hit start to place yourself in the heat of the battle. 7aa9394dea Title: Tank Universal 2Genre: Action, Indie, SimulationDeveloper:Phil JonesPublisher:Dialogue DesignRelease Date: 13 Oct, 2016 Tank Universal 2 Torrent Download [Torrent] paterson universal tank and 2 reels-#115. tank universal 2 download free. tank universal 2. tank universal 2 download. paterson universal tank with 2 reels I would like to preface this review by stating that I am whole heartidly, undoubtidly, incredibly biased and that this is in no way an objective review. The game you see above you was made almost entirely by one man and his dedicated fanbase on a forum that now probobly dosen't even exist. Tank universal 1 was one of the first games I purchased on steam and remains one of my favorites, I don't think 2 has the better story, but 2 greatly expands on the game mechanics with bases and hub battles that are a blast to play. Quite frankly I love it.. If you liked the first Tank Universal game you will like this one as well. The graphics and movement appear to be the same as the previous game, however in the first game you could fire your cannon and have it stay locked in place. That is not so in this game as you have to realign the canon a bit to fire again. When your armor runs low you can recharge it with the crystal shards you can pick up when you destroy an enemy tank.There are also armor refills available in the game which can help save crystal shards. In it's current alpha state there are of course some bugs and optimizations that need to be made to the game. I would like to see permanent add-ons to the tank that would help stabilize the cannon, allow a faster recharge time for the cannon, allow armor to recharge, allow a faster boost option to the tank, and increase the base tank speed.With that said I am excited to see how this game evolves as development proceeds.. I've been a fan of Tank Universal for a very long time (you can read my review on it here), so I was very excited to find out that the sequal, the development of which I thought had been stopped indefinitely, had been continued all along!I love the release that's out right now, although I have to say, it doesn't yet feel like a full game. There are choppy elements in it, put together in a good way that acts as a perfect demo for what the full game is supposed to be. Elements left over from TU1 however still exist, while other elements that seem incomplete show signs of great improvement.I'm also very happy about the new custom encounters menu, I've always thought that's something that TU1 needed, definitely considering I loved the Hud Battles and Fortresses as a whole. I've always thought about what it would be like to be able to create one yourself, though, like in a sandbox..But with what's already out, I'm very supportive of, and I definitely hope that the developer continues to work on this game until it is a full release!. I have loved the first game, truly, Now it is almost 10 years later and we are nearing the end of the wait for the sequel. I love how this game is basically an improved version of the first game, with upgrade systems and more things to do. I would like to make a few notes for the developer to read:-I believe its a glitch, but after I spend 150 upgrade points, it automatically gives me 150 more, for an infinite number-After mission 3, the cutscene plays but there is no text.-During mission 5, my tank gets destroyed and I am unsure where to get another. Not a glitch but still-Game crashed as I tried to leave the BeamTower in mission 5-When selecting resolutions, I do not see 1440p or 4K available. I hope to see these in furthur updates. I would actually appreciate it if the developer took some more time to polish off this game, and actually realease it on August 21, 2018. I believe that is the 10th Anniversary of the first game, and I would find that awesome.. I loved the original and this one is better just a good old fashion tank game with a neat story line. Both part one and two are worth the money!!. I loved the original and this one is better just a good old fashion tank game with a neat story line. Both part one and two are worth the money!!. As awesome as it looks initally, it certainly far exceeds the original Tank Universal in overall gameplay. Hoever, there are some issues that need to be addressed. Stating with the glaring issue is the game balance and AI functionality. Starting with just the second level when attempting to 'hack landing pads', wave after wave of these small and agile tanks are sent after you and your only option is a cannon that can fire a shell once ever four seconds or so. There is no way to get ahead of the pump. On top of that, your so called allies will cut in front of you and just stop. And thanks to allied collision, you get stuck. No damage, but it breaks the flow of gameplay horribly, especially when you are trying to race to 'hack' and maintain control on multiple points around the map.The one game breaker that I have found is the Full Screen vs Windowed mode. When in windowed, a small portion hides behind the taskbar. When in fullscreen, if you even think about alt-tabbing out, when you try to get back in, you will be faced with a white screen that will lockdown your computer and force a hard restart in order to clear. I would love to recommend this game, but it was pulled out of early access a bit too soon. Should these be fixed, I will more than happily update this review.. INTRODUTION* It is such a great game. I remember when I was 8 years old and I found on the internet Tank Universal demo. It was a great game. 1 year ago I found full version of Tank Universal. Bought it immidiately. I love this type of games. I didn't expect Tank Universal 2 to come out, but it did! I bought it for 2€ and as I see devs are working on updates.There isn't much to say about this game because it is in early access. The devs added hub battle mode which I am testing now. If you liked Tank Universal 1, you should definitely buy the second version! Update August 2017: bugfixes and bombers: Hi allEnd of the month and given a month was skipped update wise, definitely time to have one now.Not a massive update, but a number of very useful bug fixes and some tasty new content.BUG FIXESTurret blocking exit to level 1 was clipping below ground.Enemy harvesters will not now be deployed in level 2.Level 5 cut-scene crash fixed.Further tweaks to resolve tank traffic jams.Fixed turrets give upgrade points regardless if destroyed by direct hit or splash damage, when destroyed by player.Intro scene being replayed on exiting to main menu no longer occcurs.Tweaks to reduce occurrence of tanks driving over ground switches and change not being registered.Harvester status in tactical info panel (bottom, mid-left) now updates correctly.Fortress status in tactical info panel (bottom, mid-left) now updates correctly.Artillery shell particle distance cutoff extended.Heavy tank battle range reduced.Extra on-screen notifications when fortress is breached or fully repaired.Shard bonus given when hard point converted by player.http://www.tankuniversal.com/images/04_08_2017.jpgThe extra content comes in the return of two units- spotter and bomber.Spotter trawls about until an enemy comes into view - you'll hear him calling out reports - and then directs the circling bomber to come down low and drop a heavy bomb.However the spotter is very vulnerable sitting up there all by himself and if knocked off his perch, the bomber will break off the attack.Note that dropped bombs will do extra damage to fortress walls.. Update August 2018: cutscene palooza: Hi all.It's August and I'm happy to announce a new build for the month.The bulk of last month's work has been on completing the artwork for all the cutscenes throughout the game. Although a review may see tweaks to that artwork, the story aspect of the game is now complete. This is an important milestone in that it means dev work can return to fun things such as bug squashing, adding extra bosses and sorting out the save system.There's still a good block of work to be done, but I'd like to pose a question about release timing.When should TU2 leave early access? Do you guys have any thoughts?Doing some research on Google, a few points come up.Firstly, some say November. This is to take advantage of the Xmas buying splurge.Downsides are that everyone else will be doing the same along with a number of heavyweight triple-A titles. These big releases can suck the air out of the market and there's defintely some big titles due November this year, including RDR2 (although that won't be a PC release intially).Other option is to leave it till late January.Thinking here is that people are starting to spend again but more importantly, it's a quiet period where an indie release is more likely to be noticed. You only get one chance at a successful launch, so why rush it at the end? Another couple of months of dev couldn't hurt.Last point is to avoid Steam sales as during these the new releases window pretty much goes AWOL. For example, the game below (Youropa) was released during the last Steam sale. Who knew?https://store.steampowered.com/app/640120/Youropa/(I point this game out as the author also produced the Giles lightmapper utility which has been of immense help to me over the years.Then again, Steam has become such a gushing hosepipe that it probably doesn't matter when TU2 is released.For example, Steam lists 46 new games released just today. Let me repeat, 46 releases in one day (actually two more popped up while I was writing this and the day's not over).Out of interest, roughly breaking those releases down looks like:A third look to be trash. For example:https://store.steampowered.com/app/897840/Alien_Hunt_3D/).<edit> Looks like the link above is broken because the game (Alien Hunt 3D), was a bitcoin miner and has been taken down!A third are early access and so are not complete (and may never be completed).A fifth are VR only or are free.Long story short, about a fifth of the releases I looked at are games that seem to be technically competent and are sold as complete.However that's still ten titles a day to compete against for attention.BTW: Known issue with this build:Beams between distant pylons are not connecting. Looks messy but doesn't affect gameplay. Is something to fix in the near future.. Update March 2019: A patch, price drop and a bonus new unit: PATCHNew patch for the game Tank Universal 2 today.This includes fixes for upgrades not being correctly retained between levels or when restarting a level after game exited and reloaded.Issue also fixed whereby player could lose upgrades if restarting game at a level where player was first spawned on foot and not in a tank.Tank repair bay height increased so if player in heavy tank (or respawns in heavy tank) will not get stuck.This could be a problem in the level 'Difficulty Spike'.PRICE DROPThe game has had a price drop recently, making it even more attractive to get in a tank and blast virtual baddies.So read what the reviews have to say and give it a go!BONUS NEW UNITFinally, as mentioned in the discussion forum the other day, this update includes a new unit: the missile tank.https://www.pinterest.nz/pin/26247610314636291/The Missile Tank only appears in zone 4 - so later in the campaign - and appears primarily in fortress assaults and defence levels, but may appear elsewhere.The sneaky unit has the ability to fire a large homing missile at a target from a distance.This missile is deadly but slow moving and can be shot down.If the player is targeted, a warning will appear on the HUD and the direction of the missile can be see from the radar, so keep an eye out!. DEV UPDATE:8 DECEMBER 2016: Yeah, 2016's almost over and for many it can't come soon enough. It certainly hasn't been my favorite year.I hope your experience has been different.Anyway, just a quick update.Currently working on hardpoint capture battles.These were in TU1 and involved a series of hardpoints in between two hubs that needed to be captured before the enemy fortress cold be 'hacked' and the key retrieved.As TU1 players may recall, by staying on a captured hardpoint, players and AI controlled tanks could build a beam turret.Feedback on this feature was that players then wanted to be able to control these turrets - an ability not available in the first game.Given the greater focus on being able to jump into different vehicles in TU2, it makes sense to allow the player to do that.Of course that introduces balance issues in that the beam turrets in TU1 were pretty deadly, but we'll see how it goes.Merry Christmas/Happy holidays everyone !Beam turret in-game (WIP). May and another TU2 update.: May and it's time for a TU2 update!Main feature of this month's patch is the inclusion of the upgrades screen.Upgrades give you a reason to go after that distant turret as upgrades (in time honored tradition) require upgrade points to purchase and blowing up fixed turrets is one way of procuring said points.Having said that, this is a first pass at upgrades and balancing the cost of upgrades versus the availability of upgrade points is something that will need to be heavily tweaked. Additionally not all upgrades are working - namely Titan Summoning and Nukes.Note that as this is a beta test, upgrade points are infinite in this build to allow for testing.Fixed: out of memory error that was popping up after level 4 was finished. This was related to resizing a particularly large array. Hopefully this will have resolved the issue - let me know if it hasn't. Next up: hooking up all the levels together for extended play. The levels will be barebones with placeholder graphics for cutscenes but I feel it will mean the game has turned a something of a corner development wise.It will extend the TU2 experience and allow for overall balancing.Beyond that: extra units - more late level foes and bosses. Return of the behemoths and titans. Rocket command![www.tankuniversal.com]. Quick progress report for April 2017: No patch this month. As a sole dev, Real Life (tm) has been taking more of my time than usual.Having said that, development goes on.Here's a screenshot of the upgrades screen as a wip. UPGRADE SCREEN[www.tankuniversal.com]The idea is that all upgrades can be seen at once along with what the player can and can't afford. This is because I'm not a fan of upgrades being spread across multiple screens in games, a scheme which some games - particularly console - seem to favour.Don't look too closely at the cost - these are just dummy values for now.Additionally extra upgrades may be added to the list or the existing upgrades changed.Any suggestions, let me know.The S/M/H check boxes refer to Scout/Medium/Heavy and relate to the type of tank the powerup applied to. Bad news is I have decided at this point that artillery tanks are not going to be playable.Also, undecided on the graphic top right corner. It adds a splash of colour but doesn't quite fit the world-building (although it is available on t-shirts)http://steamcommunity.com/app/523030/discussions/0/133258593386576874/Never a big fan of building UI screens - I find the work a little tedious - but when properly integrated, players will have an extra long-term goal and a reason to take out distant fixed enemy turrets.Look out for the upgrade screen to be included in a future patch and let me know your thoughts :D

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